Xbox Game Studios and PlayStation on the Future of Music in Gaming
Conference

Xbox Game Studios and PlayStation on the Future of Music in Gaming
BMIM - Ted Kocher (Sr. Editor, Music Supervisor, PlayStation, US) and Kyle Hopkins (Senior Manager of Music Supervision, Xbox Game Studios, US)
Gaming is hot business! With big brands like Gucci, Balenciaga, Lexus and more collaborating with games, gamers and E-sports organizations, gaming is only going to become even bigger. That’s good news for us! Because we all know, a game is nothing with music! We invited two of the biggest players in the console gaming industry to catch you up to speed on the current landscape of gaming.What are the things you can keep in mind when pitching your music to a game? What trends do they see? Which gaming music supervisors are curating the huge sports games playlists? This panel will unpack the landscape of music and games and lay out pathways that emerging rights holders and composers can follow to level up at visual media’s.
Conference FAQ
The ADE Pro Pass provides access to our complete conference program. As well as:
+ Year round access to ADE Pro's networking platform & database
+ Join dedicated networking events and sessions
+ Access to all official ADE Business Hubs
+ Access to the complete festival program (limited capacity at venues)
+ Access to the Arts & Culture program (limited capacity at venues)
+ Receive the official ADE x G-Star RAW 2022 backpack
We are excited to have the conference back in person this year. The ADE conference locations are Felix Meritis, Huis Vasari (Vrije Academie), and Fosbury & Sons.
Our conferences are accessible for all ages in general. Do note that when alcoholic beverages are served, access can be denied.
We do not sell ADE Conference only or Day Passes. The only way to get access to the ADE Conference is the ADE Pro Pass.
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